![]() ![]() You will still need to rig the mesh though, and a lot of times the texture maps/UV coordinates will need some tweaking, but it can definitely be done. ![]() ![]() It is definitely recommended that you reach out to these individuals first before including their stuff (even if you modify it heavily) in any M2TW mods, but from my dealings with them, they are more than willing to let you use the wonderful pieces they have created - given you mention them in your credits.Īs for actually using what you are able to get permission for, as T&D mentioned you can export everything from OpenBRF into. Fully compatible with M&B (any version) and Warband. Essentially, these are free-to-use models/textures that people have put out there for other modders to use, with credit of course. size7OpenBRF/size a tool to edit resource files (BRF) Preview/import/exports everything: meshes, animations, skeletons, materials, textures, rigged meshes, collision bodies, hit-boxes etc. The good thing though is that there is a pretty robust "open source" community over on the M&B forums. ![]() Do what you want for personal use, but incorporating vanilla M&B stuff will probably get your mod shut down. TaleWorlds will not give you permission for this (believe me, I've tried). if we can what procedure does one need to do to accomplish this?One thing to note here though - stock/vanilla M&B stuff can not be used in M2TW mods. I wanted to know if it is possible to port models from M&B to medieval 2 total war. ![]()
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