![]() This is true of virtually every style in the game. ![]() If my opponent does some other move, I probably have some answer in my toolkit. If my opponent feints, I can use a combo starter. If my opponent performs a lunge, I can block it and get free rage meter. It's pretty simple it's the idea that, if we know exactly what attack is coming next, we can counter it. In order to understand why I hate it, we have to understand the idea of counterplay. What do you mean there is no counterplay? Even if you understand exactly what your opponent will do next with Long Boxing, there are only a tiny handful of style-specific answers if your opponent just follows a basic flowchart. The reason I hate it is that it has no counterplay. There has to be a "best" style, though that can be obfuscated a bit with counters (which is the case for many other top-tier styles). ![]() However, I don't dislike Long Boxing because it's the best. ![]() The only real option is to run away, and in the narrow confines of a duel arena, even that option is limited. In a close-combat fight, Long Boxing is unmatched. Of all of the fighting styles in Age of Wushu, Shaolin Long Boxing is the one I hate the most. ![]()
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